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| SITES | ||||
John Laird's Computer Games Research | ||||
Artificial Intelligence (AI) for Computer Games - Home Companion site for the book Artificial Intelligence for Computer Games: An Introduction. Includes bibliography, errata, chapter guide, and relevant links. | ||||
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Machine Learning in Games How computers can learn to get better at playing games. A site for AI researchers and game programmers. | ||||
SourceForge.net: Heuristic Goal-seeking Framework The world's largest development and download repository of Open Source code and applications | ||||
Amit's A* Pages | ||||
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Video Games, Toys, Robotic Pets & Entertainment AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available online. | ||||
Excalibur - Home Page | ||||
AIWisdom.com - Game Articles & Research AIWisdom.com - Game Articles & Research | ||||
CGF-AI Links Links to papers and presentations on tactical game AI from the game industry, defence research and academia | ||||
GIB research page | ||||
Chinook | ||||
U of A GAMES Group Home Page | ||||
LOGISTELLO's Homepage | ||||
ICGA: ICGA Home Page Welcome to the ICGA home page | ||||
Game Semantics or Linear Logic? The page is about an alternative to linear logic called computability logic. It is semantics-based unlike the syntax-based linear logic. Computational problems/tasks/resources are understood as games played by a machine against the environment. | ||||
The Game AI Page: Building Artificial Intelligence into Games | ||||
The Game AI Page: Building Artificial Intelligence into Games | ||||
GameDev.net -- Artificial Intelligence Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, and the most active game development forums anywhere! | ||||
IGDA - AI SIG | ||||
http://www.kynogon.com | ||||
A* Pathfinding for Beginners | ||||
Steering Behaviors For Autonomous Characters | ||||
Dynamic Stochastic Control - A New Approach to Game Tree Searching | ||||
RoboCup Official Site | ||||
Stottler Henke Artificial Intelligence Software Solutions | ||||
The SteeringBehaviors Webpage Homepage of the Steering Behaviors project. Full source code available. Java Applets to see the A* pathfinding algorithm and the simulation in action. Authors: Thomas Feilkas, Christian Schnellhammer | ||||
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